Well, usability blogs where are we go from here?

After a great semester of blogging about UX, and reading many interesting blog posts from all my friends in class. I think I will really miss the interaction in class, as well as everyday try to check it there are any comments to reply.

But now come to the end of this course, it this the end of our blog? To many of you maybe, but you can choose to continue this journey on UX research and discovery. If you are passion about UX design, this definitely a great start and addition to your career portfolio.

Other things can make our blog more user-centered after the grading of our blog:

1.  Change our categories name to more user-centered, like Class RAA can be called User-experience Research Article. [Don’t confuse our readers, especially our potential employer]

2. Add a new useful resource tab to show readers some useful UX blogs, tools, websites, and etc. [Help reader to quickly locate useful information, and this can help other to search our blog]

3. Continue finish reading all the blog posts from our classmates which we had missed and leave comments. [Learn more, encourage everyone to keep blogging outside of the class]

OK, enjoy finals and keep on blogging on!!


Wireframes start from designer’s perspective vs. user’s perspective

In Class yesterday, we get to have hand on experience to create a wireframe for a iphone app.

In the beginning of the class, Dr. V. tries to encourage to find the relation between Engineering, Human Information Processing (HIP), and Experience-focus (phenomenological). One builds on the previous one, from only care about working advance to easy to use, and into pleasant to use.

It is interesting some group built their wireframe base the working functionality, some group are trying to create the app to be pleasant to use, and our group fall into the paradigm of HIP, created our app for ease to use, straight forward on what can the user do and do it efficiently. I still think many steps in our app are redundant, and illuminate them can create a better user-experience. For example, a student want to check his cumulative GPA, he or she should find it quickly instead of have to go through hurdles to get to it or 10 different ways to get to the same information. Although I am very impress to see some of the complex app wireframe in only two hours, often I heard what they can offer to the user instead of what do the user really want. And of course we will have to base on some research data to tell us what the user’s goal is.

Thank you all for the efforts put into this class project, it is very pleasant to explore, good experience-focus project, Dr. V.

Design and desire what you want to learn.

Thank you Dr. V. for helping me think when you said:”Design what you want to learn, take charge of your education!” in the first CGT 512 Class.

After listening to all my classmates’ self introductions, I realize everyone come from different background, and different goal in life. It is hard enough to design a product to fit most people’s need or a group of people’s need (like CGT master students), let alone to design a educational program to fit different people’s need. I believe this is not only our professor’s job, but our reprehensibility to desire what should we learn. And we are not doing it alone, each of us can play a vital role with our strength. It take me two years master study to realize the important of learning it your way and together at the same time.

My wishes is everyone will have a vision of how can your education be benefit to you life after this semester classes end.

Happy Blogging and commenting!

Be the first to make a different!

Think about your day, seen like brake into two parts: online — offline. And then think about your time when you are shopping in the grocery stores, you will look what is better with a better price. Same thing apply to surfing online, we should be able to identify good or bad, instead often we become passive. Hello my name is Eddy, a master of computer graphics technology student in Purdue University. Let us use the web, think about it, discuss on it, and create a better and friendlier user experience WWW starting today.